Thursday, December 29, 2011

The 3ds Max 2012 - Quicksilver Hardware Renderer

GPU-accelerated rendering within Autodesk 3ds Max 2012 software is no longer limited to the iRay rendering engine. In this video, The lecturer explores the numerous options now available with the 3ds Max Quicksilver hardware renderer.This video demonstration includes how to produce near-realistic renders as well as use the new stylized rendering options for non-photorealistic pipelines. Workflow tips and tricks are shared, including free scripts and the use of 3ds Max Composite to further sweeten your finished renders.